KS2Ages 8 to 9

    Year 4 Computing

    In Year 4, children use loops and selection in their programs, making them more efficient and responsive. They learn systematic debugging techniques, use data logging to collect real-world measurements, and understand how search engines work.

    What children learn in Year 4 Computing

    Programming with loops and selection (if/else statements)

    Debugging programs by identifying and correcting errors

    Using data logging tools to gather and analyse information

    Understanding how search engines rank results

    How WonderPath teaches Computing

    AI tutor that adapts

    WonderPath's AI tutor adjusts difficulty in real time. If your child finds a topic easy, it moves on. If they struggle, it provides extra scaffolding and worked examples: just like a patient one-to-one tutor.

    Interactive activities

    Every lesson includes hands-on activities: drag-and-drop puzzles, quizzes, drawing tasks, and creative challenges. Children learn by doing, not just watching, keeping engagement high.

    Progress tracking

    Parents see where their child is thriving and where they need support. WonderPath tracks progress against each curriculum objective your child has practised and shows what comes next.

    Try Computing for Year 4 Free

    WonderPath adapts to your child from the very first lesson. No card needed.

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    More subjects in Year 4

    Computing in other year groups

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